Pierce Moore
Content Editor
Freelance creative with 15+ years of experience in producing online content
Pierce feels weird writing about himself in third person, but he realises that it makes this bio sound more professional, and like it was written by an assistant. So that’s what he’s going to do.
Pierce’s first experience of editing video was in 2007. Windows XP running Windows Movie Maker, and from that point on, he was hooked.
He bounced from software to software, figuring out all their quirks and getting to grips with their similarities, all the while splicing together clips and then uploading them to this new website called YouTube.
In 2009, he spread his wings further and downloaded the Adobe suite of products. He followed every tutorial he could find to teach himself how to use these new toys tools.
He is highly adaptable to whatever workflow works best for you, he prides himself on his ability to expand on ideas and add his own flair to projects, and he is highly efficient at figuring out the best way to get ideas onto a screen.
Whether you need someone to provide you with a rough cut from a mess of raw footage, or someone to completely take the reins on a project and provide you with something ready for release, please get in touch!
FAQs
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To quote Ariel Burdett, “I’m a generalist…”
Logo designs and branding? ✓
Editing for YouTube videos? ✓
3D animation and design? ✓
Plumbing and gas maintenance in homes built between 1900-1965? ✘
Album cover designs? ✓
Raw photography retouching? ✓
If you’re at all unsure about whether or not I can do what’s needed, please feel free to ask! I’ll be able to point you in the right direction if I’m not the person for the job. -
It’s really impossible to answer this without an idea of the scope of the project. To get a more precise quote for whatever you have in mind, just send me an email below with some details and I’ll try to get back to you within 24 hours!
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For 2D work, I’ll be using the Adobe CC suite as well as Figma. For anything 3D, I’ll be using Blender and Embergen where needed.